//==============================================================================
// Cinematic Pirate Ship_anim.txt
//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Argo Glow
      }
   }
}

//==============================================================================
define wake
{
   set hotspot
   {
      version
      {
         Visualparticle Cinematic Naval A Boat Walk
      }
   }
}


//==============================================================================
define wakewalk
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Large Boat Walk
      }
   }
}

//==============================================================================
define rippleidle
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Large Boat Idle
      }
   }
}

//==============================================================================
define rippledeath
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Large Boat Death
      }
   }
}

//==============================================================================
define oarwake
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Boat Oar Wake Large
      }
   }
}

//==============================================================================
define bigsplash
{
   set hotspot
   {
      version
      {
         Visualparticle sfx a boat splash Large
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector none 
	{
		set hotspot
		{
		version
			{
			Visual Scenario N Pirate Ship_idleA
			Connect HOTSPOT rippleidle hotspot
			Connect HOTSPOT heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector none 
	{
		set hotspot
		{
		version
			{
			Visual Scenario N Pirate Ship_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false ShipDeath checkVisible 
            tag SpecificSoundSet 0.41 false ShipDeathSplash checkVisible 
//-- end auto generated section
			Connect HOTSPOT rippledeath hotspot
			Connect HOTSPOT heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector none 
	{
		set hotspot
		{
		version
			{
			Visual Scenario N Pirate Ship_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag SpecificSoundSet 0.40 false Arrow checkVisible 
//-- end auto generated section
			Connect HOTSPOT rippleidle hotspot
			Connect HOTSPOT heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector none 
	{
		set hotspot
		{
		version
			{
			Visual Scenario N Pirate Ship_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.19 false CinematicOarSplash  
//-- end auto generated section
			Connect HOTSPOT wakewalk hotspot
//			Connect LEFTHAND oarwake hotspot
//			Connect RIGHTHAND oarwake hotspot
			Connect HOTSPOT heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim pickup
{
	SetSelector none 
	{
		set hotspot
		{
		version
			{
			Visual Scenario N Pirate Ship_SpecialdeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false ShipDeath checkVisible 
            tag SpecificSoundSet 0.10 false ShipDeathSplash checkVisible 
//-- end auto generated section
			Connect HOTSPOT rippledeath hotspot
			Connect hotspot bigsplash hotspot
			Connect HOTSPOT heroglow hotspot
			}
		}
	}
}


//==============================================================================
anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         name Pirate_tridentwalk
         version
         {
            Visual Pirate_tridentwalk
				Connect ATTACHPOINT wakewalk hotspot
				Connect FOREHEAD heroglow hotspot
         }
      }
		set hotspot
      {
         name Pirate_cinec1badguys
         version
         {
            VisualGranny Pirate_cinec1badguys
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.07 false CinematicOarSplash 
            tag SpecificSoundSet 0.15 false CinematicOarSplash 
            tag SpecificSoundSet 0.24 false CinematicOarSplash 
            tag SpecificSoundSet 0.32 false CinematicOarSplash  
            tag SpecificSoundSet 0.41 false CinematicOarSplash  
            tag SpecificSoundSet 0.49 false CinematicOarSplash  
            tag SpecificSoundSet 0.57 false CinematicOarSplash   
            tag SpecificSoundSet 0.66 false CinematicOarSplash   
            tag SpecificSoundSet 0.74 false CinematicOarSplash   
            tag SpecificSoundSet 0.83 false CinematicOarSplash  
            tag SpecificSoundSet 0.91 false CinematicOarSplash 
//-- end auto generated section
         }
      }
	}
}